Let me start by saying that I’m far from a video game enthusiast (unless they’re of the retrograde NES or Sega Genesis brand; and even then, it’s not often). But I’ve come to a somewhat unpleasant conclusion about retro pre-millennium video games and major film productions in Hollywood, as it pertains to their depictions of “pyrrhic victories” of love and heroism. One that no longer exists…
I’m confident this topic has been touched in various arenas of the blogosphere, especially in “the Manosphere”. I don’t care, I’m offering my own pragmatic perspective now…
Many video games created pre-2000s depicted a traditional brand of heroism where the protagonist defeats a multitude of adversaries and other “bad guys”, through thick and thin and various climates in order to attain a victory. The archetypical victory includes saving the mythical “damsel in distress” from her “evil, oversized bad boy” and those other guys under his belt who has a stronghold on her.
The same theme has occurred in Hollywood movies for decades beforehand and to date. The message is one in the same and is similar to how traditional relationships were seen as nothing more than hierarchies:
1. Man = provider / Woman = receiver
2. Man = rescuer / Woman = victim
Thus, it’s men’s duty to carry the weight of the world on his shoulder for the sake of “nation building” and protecting the sanctity of women from “all those other men”. Most of society’s institutions have brainwashed and indoctrinated males into fixing society’s ever-increasing problems and continue the cycle of tunnel-vision constructs about how relationships should be. Hollywood, religion and the rulers of ancient civilizations have the same ultimate goal assessment – whether they are heavily influenced by women, or traditional-minded CONservative retards. These are the gullible beta types who believe what women SAY they want, rather than observing their two-faced actions.
Even in today’s feminized media filled with themes of goddess recognition and disposable men, it still sends a message that even though an “empowered” woman doesn’t need men to provide for her, it takes one special man to “pick up the pieces” and be with her. The saddest part is that it doesn’t get they what they want, or when it’s in it’s prime.
In contrast, many post-millennium video games depict a more realistic, hyperactive, hyper-vigilant and hypersexual undercurrent. After the mainstream success of Grand Theft Auto, carbon copies cranked out for PlayStation and Xbox, which resembles softcore porn and rap music videos. In modern video games, the antagonist has villainous tendencies, is often violence-prone, hedonistic, nihilistic and is rewarded for his status, celebrity or sacrifice. This isn’t to say modern games are devoid of radical elements of “warrior culture”. The antagonist already has what he wants and there’s enough to go around for everybody.
Today’s video games are laced with profanity, violence and even graphic sex scenes. Thus they are becoming increasingly adult-themed. Changes in technology and fewer consoles are irrelevant, but these things are also prevalent today and may have become a factor. There aren’t many family-friendly games such as Super Mario Bros., Sonic The Hedgehog, Pac-Man, Street Fighter 2, etc… Instead, we have renditions of Scarface: The World is Yours and other warrior-themed games (50 Cent: Bulletproof, Call Of Duty, John Woo’s Strangehold, Hitman). A while ago, I wrote a topic about how rap music sends the right message. Similarly, the lead man is not only rewarded with money, fame, respect, “street cred” and sex from multiple women, but these things were already in the antagonist’s possession.
CONservatives, 4th wave feminists and other SJWs piss and moan about how video games and rap music “corrupts” youth. But what does this tell us about the state of beta males in developed countries who’d rather play video games than interact with most folks in reality? Or young black boys who’d rather learn about live from rap songs than religion or public education? That said, fake SJWs have no problem purposely avoiding the fairy tales and emasculating depictions Hollywood sends out, especially towards black masculinity. And to tell you the truth, I doubt if we’ll ever see another Scarface, Belly, Stone Cold, True Lies, Long Arm Of The Law series, etc. Of course, there’s Straight Outta Compton, and we know which group of people bitched about that. Like most fairy tales, the white-knight superhero keeps his tail between his legs, or he dies from a broken heart, or a broken spirit from fixing society’s problems.
Unless it involves some dying mythical kick-ass white heroism or feminine empowerment, Hollywood remains stuck on stupid.
Since the American public is stupid enough to allow their own media to sodomize them (while women seemingly enjoy being sodomized by stereotypical “thugs and bad boys”), most men, even today, literally believe that white knighting is what gets women’s drawers to drop. We observe this daily on social media, male-centric “Manosphere” blogs and even how law enforcement is filled with “captain save-a-hoes”. This social programming has been branded in the minds of even the average modern man like a tattoo.
I can write a separate topic about how the pedestalization of women lingers on from ancient Africa, Victorian era, exotic religious beliefs and old pulp romance novels. Or how it stems from a fear of certain heritages facing a possible mythical extinction. For that, idiots assume men don’t “value their own women”. Society (specifically women and people who long for ancient civilizations) thrives of making men jumping through massive hoops and probationary periods for pussy.
– What logic, let alone gratification is there in carrying the weight of the world on your shoulders? Is that how things roll today? Were societies built on that ever feasible for people? Or was it something people had to do by coercion?